Outf resources store information on the items that you can buy when you choose “Outfit Ship” at a planet or station. The first field tells EV whether or not the item's availability is linked to the completion of a mission:
MissionBit Tells EV whether to offer this item only if a certain mission bit is set. (see mïsn for more info)
-1 Ignored
0-1255 Offer the item only if this mission bit is set
The next field contains info on the item’s mass:
Mass The mass in tons of the item (0 = no appreciable mass)
The next field tells EV where the item is available:
TechLevel What the technology level of the item is. This item will be available at all spaceports with a tech level of this value or higher. (The exception to this rule invloves the SpecialTech fields of the spöb resource; see the section on spöb resources for more information.)
The next two fields tell EV what kind of modification this item performs:
If ModType is: Then it’s: And ModVal refers to:
1 a weapon The ID number of the associated wëap resource
2 more cargo space The number of tons of cargo space to add
3 ammunition The ID number of the associated wëap resource
4 more shield capacity The number of shield points to add
5 faster shield recharge How much to speed up (-30 = one more point per second)
6 armor The number of armor points to add
7 acceleration booster Amount of accel to add (see shïp for more info)
8 speed increase Amount of speed to add (see shïp for more info)